Town: Àzjíhkēifíh Se

Àzjíhkēifíh Se

Àzjíhkēifíh Se
Example Tauric architecture.
StateDalandic Empire
ProvencePekhyiqtkikelevu Provence
Sub ProvenceDanipuluji Kingdom
RegionGijota-jigtēn Prairie
Founded1188
Community LeaderMaster Mrirrui Víhgùru
Area6 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation8340 m (-15587 ft)
Average Yearly Precipitation184 cm/y (72 in/y)
Population1421
Population Density236 people per km2 (710 people per mi2)
Town AuraTransmutation
Naming
Native nameÀzjíhkēifíh Se
Pronunciation/ˈəzjɪ̞/ /ˈcifɪ̞/
Direct Translation[maximum] [province]
Translation[Not Yet Translated]

Àzjíhkēifíh Se (/ˈəzjɪ̞/ /ˈcifɪ̞/ [maximum] [province]) is a subtropical Town located in Danipuluji Kingdom, Pekhyiqtkikelevu Provence, within the Dalandic Empire.

The name Àzjíhkēifíh Se is derived from the Tauric language, as Àzjíhkēifíh Se was founded by Aripius Powell, who was culturaly Tauric.

Climate

Àzjíhkēifíh Se has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 17°C (62°F). Àzjíhkēifíh Se receives an average of 184 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Àzjíhkēifíh Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 8340 m (-15587 ft) above sea level.

Overview

Àzjíhkēifíh Se was founded durring the late 13th century in fall of the year 1188, by Aripius Powell. The establishment of Àzjíhkēifíh Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Aripius Powell struck deals with nearby nations and communities to establish Àzjíhkēifíh Se as a prison colony.

Àzjíhkēifíh Se was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Àzjíhkēifíh Se is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Àzjíhkēifíh Se is buildings are grouped arround an odd layout of spacious packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Àzjíhkēifíh Se, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the town. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Àzjíhkēifíh Se possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Àzjíhkēifíh Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Àzjíhkēifíh Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Àzjíhkēifíh Se's parks.

Àzjíhkēifíh Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Àzjíhkēifíh Se.

Àzjíhkēifíh Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Àzjíhkēifíh Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Àzjíhkēifíh Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Àzjíhkēifíh Se's public wards, blessings, and other arcane systems.

Àzjíhkēifíh Se possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Àzjíhkēifíh Se's grid is powered by hydrogalvanic generators.

Àzjíhkēifíh Se possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Àzjíhkēifíh Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Àzjíhkēifíh Se's natural decorations nor waterways.

Àzjíhkēifíh Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Àzjíhkēifíh Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Àzjíhkēifíh Se. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Àzjíhkēifíh Se's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Àzjíhkēifíh Se there are no smells.

The Mole near Àzjíhkēifíh Se are known to be more aggressive than normal.

Àzjíhkēifíh Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Truename Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 5712 m2
    • Cattle and Similar Creatures: 355
    • Poultry: 4263
    • Swine: 284
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 142

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

463 of Àzjíhkēifíh Se's population work within a Foundational Occupation.

845 of Àzjíhkēifíh Se's population do not work in a formal occupation, but do contribute to the local economy. 113 (8%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Àzjíhkēifíh Se's local festivals commemorates this miracle.

History